2026-07-07
Updated after game patches, new units, and community meta shifts.
Complete unit rankings for Anime RNG Defense based on damage output, role effectiveness, and endgame viability. Updated July 2026 with current meta analysis.
Updated after game patches, new units, and community meta shifts.
Mythic damage dealers remain essential for endgame waves, while Legendary support units provide critical team buffs.
Optimal teams combine single-target DPS, crowd control AOE units, and support buffers for consistent wave defense.
Rankings prioritize units that provide the most value across early, mid, and late game progression, considering both solo and team play.
Damage output and DPS scaling
Role effectiveness (AOE, Single-target, Support)
Rarity and summoning difficulty
Early vs late game value
Community meta and testing
Units ranked by tier from S+ (best) to D (starter units). Focus on S and A tier units for optimal progression.
Damage Dealer
Insane damage output with excellent scaling. Game-changing units that dominate late waves and boss fights. Extremely rare (sub-1% drop rate) but worth the grind.
AOE Damage
Best-in-class area damage for clearing swarm waves. Essential for infinite mode progression. Superior range and multi-target capabilities.
Economy/Spawner
High-tier spawners that generate superior units automatically. Critical for scaling into late game. Limited availability through RNG.
Support/Buffer
Team-wide buffs that dramatically increase overall damage and survivability. Best value per deployment cost at legendary rarity.
Boss Killer
Extremely high single-target DPS. Specialized for taking down high-HP bosses and elite enemies quickly.
Flex
Solid mythic units that excel in specific scenarios but aren't universally dominant. Still outperform most lower rarities.
DPS/Hybrid
Best epic rarity options with strong damage and utility. Great mid-game carries that remain viable through most content.
Crowd Control
Excellent crowd control units for handling swarms. More accessible than legendaries while providing strong early-mid game value.
Situational
Decent legendary units that work well in specific team compositions but lack universal application. Outclassed by S-tier options.
Early-Mid Bridge
Solid epic units for progressing through early and mid waves. Good stepping stones before getting higher tier pulls.
Budget Damage
Best rare units for early game damage. Low deployment cost makes them efficient starters. Replace when better options are available.
Early Economy
Basic spawner units for early resource generation. Useful temporarily but should be upgraded as soon as epic+ spawners are obtained.
Placeholder
Lower-performing epic units that barely outperform top rares. Only use if lacking better options in that role.
Starter Fill
Basic rare units for filling team slots early. Minimal long-term value but serviceable for first few waves.
Fodder
Basic uncommon rarity units. Very limited scaling. Only viable in the first 1-2 waves. Use for merging or replace immediately.
Tutorial
Starting units with minimal stats. No endgame viability. Replace with first rare+ pulls. Only exists for initial placement.
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S+ tier units offer the highest damage output, essential utility, or game-changing abilities that remain valuable from early through endgame content.
Not always. While Mythic units generally have higher stats, some Legendary units offer better role-specific utility or team synergy for certain strategies.
A balanced team works best. Aim for 2-3 DPS units for damage, 1-2 AOE units for crowd control, and 1 support unit for buffs and utility.
The tier list is updated after major game patches, balance changes, or when new units are added. Check the update date at the top of the page.
Lower tier units can work for early-mid game, but late waves require at least Epic+ units with proper upgrades and optimal placement strategy.
Focus on rolling at least one Epic or higher DPS unit early. Legendary and Mythic units dramatically accelerate progression if you can get them.